Noupe Editorial Team

  • Book of Wisdom: 7 Things Web Designers Can Learn from Print

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    Although the knowledge in effective web marketing has increased over the last decade or two, there is still a great deal that web designers can learn from print designers. After all, print marketing has been around since the invention of the printing press and roughly five-hundred years of successful designs can’t be wrong.



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  • HowTo: Build (Sort of) an Instagram Clone with HTML5

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    When I started out on this app I was only really just interested in seeing if the web platform had really evolved to a point where an app like the hugely popular Instagram app could be built using just HTML, JavaScript and CSS.  As it turns out we can in fact do exactly that.  This article walks you through the technologies that make this possible and shows how it is entirely feasible today to build interoperable web applications that provide a great user experience no matter what brand of browser the user is running.



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  • Enhance Your Photography: 10 Simple Steps to Mastering Composition

    "Light is Life" by Ian Plant

    What makes a great photograph? Is there any one aspect of the process which separates the merely good from the truly magnificent? Many candidates immediately spring to mind, such as subject matter, light, mood, and moment. One aspect clearly rises above the rest, and is the thread which ties all of these other qualities together. Composition—the artistic arrangement and placement of visual elements within the picture frame—is the most difficult aspect of the art of photography to master, and also the most important.



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  • Surviving the Zombie Apocalypse with HTML5 and SVG #2: Text, Paths and Basic Animation

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    The first article in this series covered the basics of SVG, an overlooked, underappreciated aspect of HTML5. While different browsers implement SVG in different ways, the previous walkthrough described how to create text, incorporate SVG images and build basic shapes such as circles, polygons and paths in a way that all browsers recognize.



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  • CSS Architectures #1: Principles of Code Cleanup and the New Best Practices

    Box-Models in Real Life Can Come Over Complicated, too

    All too often, the CSS for major (and minor) websites is a textbook case of code bloat and redundancy, with lines of code that boast unnecessary use of qualifier elements, overly specific selectors from unnecessarily long selector chains, overdependence on descendent selectors when other selectors would be more appropriate, and the inappropriate or unnecessary use of !important. We’ll show you better ways in the following article…



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  • Games Galore: Building Atari with CreateJS

    CreateJS + Atari + Internet Explorer 10



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  • 80,000 Lines of Objective-C: Bringing Multi-Touch Physics to the HTML5 Browser

    "Contre Jour" is a video game that is "blurring the lines between interactive art and games". Made popular on iOS, and created by Maksym (Max) Hryniv, Contre Jour is known world-wide for its innovative gameplay, charming art style, and captivating soundtrack. With the debut of Internet Explorer 10, Microsoft was looking for an opportunity to demonstrate the updated JavaScript engine and advanced multi-touch features they had packed into their new browser.



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  • Full Throttle: Cloudflare Promises To Boost Your Website’s Performance

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    Websites nowadays should best be jack of all trades services. Extremely fast, secure against attackers, packed with lots of the most amazing features. This is not easy to accomplish. We could try to lock in dozens of web developers for weeks and not let them out before they offer a fitting solution or, we should look for other ways. The start-up Cloudflare from San Francisco offers one of these “other ways” and its quite disruptive. Their solution: Route all your traffic through our servers, we’ll take care of the rest. Sounds easier than it actually is.



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  • IE10 and Beyond: Unifying Touch and Mouse Made Easy with Pointer Events

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    I often get questions from developers like, “with so many touch-enabled devices on phones and tablets, where do I start?” and “what is the easiest way to build for touch-input?” Short answer: “It’s complex.” Surely there’s a more unified way to handle multi-touch input on the web – in modern, touch-enabled browsers or as a fallback for older browsers. In this article I’d like to show you some browser experiments using MSPointers – an emerging multi-touch technology and polyfills that make cross-browser support, well less complex. The kind of code you can also experiment with and easily use on your own site.



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  • Surviving the Zombie Apocalypse with HTML5 and SVG

    apocalypse-w550

    As browser adoption of HTML5 continues apace, developers are finding more and more options for creating elegant, highly responsive UIs. In the case of Scalable Vector Graphics (SVG), what’s old is new again, and quite slick.



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