Web Technologies

  • DevDocs: The Ultimate Work of Reference for Web Developers

    Thibaut Courouble is back. The philosopher and front-end developer from France created yet another useful web service for developers. His new project DevDocs has the potential to become the ultimate work of reference for anybody building web apps. DevDocs integrates a plethora of different documentations and equips them with a spanned search function. This is a very good idea…

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  • Summernote: Powerful WYSIWYG-Editor for Bootstrap 3

    Today I stumbled upon a fresh JavaScript, which I think you will like, too. This little tool helps you integrate a feature-rich WYSIWYG editor into your next Bootstrap project. And it is entirely free. Summernote – say hi – is under ambitious development and bound to reach version 1 in the course of the next few weeks. You need not wait, though, as Summernote is perfectly ready for prime time just yet.

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  • HTML5: FileSystem API – Create Files and Store Them Locally Using JavaScript and Webkit

    The FileSystem-API allows the creation of files and folders as well as their local storage using JavaScript. Files can be simple text files, but even more complex files such as images are possible. Modern Webkit browsers with HTML5 support are already able to handle the FileSystem-API. We show you how you can benefit from the new possibilities.

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  • Blogging with Ease: Best Resources for Ghost

    Finally! A new blogging service that can compete with WordPress! It’s called Ghost and was just released this year on October 14. So far, it has proven to be exactly what the founder, John O’Nolan, envisioned – a simple, clean, easy, no-nonsense publishing platform for bloggers and writers. Yet more than just content creators are using Ghost. Some of the recently released themes work beautifully as a clean portfolio website for photographers and other artists. But an easy-to-use platform isn’t the only perk: Ghost is an open source platform, meaning that it is completely free. And so are many of the themes and resources.

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  • From Scratch: Writing a 3D Soft Engine 3/6

    In the previous tutorial, we learned how to draw lines and triangles. We really started to see the 3D side of our meshes, thanks to this wireframe rendering. But we’ve only displayed a cube… And even a simple cube already has 12 faces! Are we going to be forced to handle ourselves all the faces for more complex objects this way? Hopefully not.

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  • From Scratch: Writing a 3D Soft Engine 2/6

    Now that we have built the core of our 3D engine along the lines of our previous tutorial #1, we will now work on enhancing the rendering. The next step is then to connect the dots to draw some lines in order to render what you probably know as a “wireframe” rendering. In today’s tutorial, you will learn how to draw lines, what a face is and how cool is the Bresenham algorithm to draw some triangles.

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  • HTML5: Using IndexedDB with WebGL and Babylon.JS

    In this article, I’d like to share everything I’ve been learning while developing the support for IndexedDB inside our 3D WebGL Babylon.JS game engine. Indeed, since 1.4.x, we’re now supporting storing & loading the JSON scenes containing our 3d meshes and their .PNG or .JPG textures as blobs from IndexedDB.

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  • How SSL Protects Your eCommerce Transactions

    SSL (TLS) is how eCommerce stores ensure that their customer’s data is kept private. We explain what SSL is and how it works.

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