50 Amazing Realistic CG Portraits
3-D computer graphics (CG) art is capable of generating the most eye-catching and incredible effects, and that’s why we love it. The extent to which 3-D CG can replicate human characteristics is simply unbelievable, It can generate graphic details that could easily be mistaken for live photography.
For this post, we have looked for truly fantastic artwork that demonstrates the incredible rendering power of CG. Have a look at these portraits and see for yourself how inspired you get.
Amazingly Realistic CG Portraits
Created by Andrea Bertaccini, using Maya, mental ray, Photoshop and ZBrush.
do you want fries with that?
Created by Albert Susantio of Australia, using Maya, mental ray, ZBrush and Photoshop.
Bravery! doughty! heroical
Created by Rui Dai of China, using 3ds Max, mental ray, Photoshop and ZBrush.
Created by Jeff Miller of the USA, using 3ds Max, Photoshop and ZBrush.
The last move
Created by Jose Mª Lazaro of Spain, using 3ds Max, BodyPaint, mental ray, Photoshop and ZBrush.
Created by Fabio Barretta, using Maya, mental ray and ZBrush.
Created by Piotr Fox Wysocki of Poland, using Maya, mental ray, Photoshop and ZBrush.
Created by Mauro Corveloni of Brazil, using Lightwave 3D, Photoshop and ZBrush.
Created by Joel Mongeon of the USA, using Lightwave 3D, Photoshop and ZBrush.
Created by Jacques Defontaine of Belgium. The base mesh was done in Modo, and the detailing done in Mudbox. The artist did about 80% of the textures in Mudbox and the rest in Modo. Shading, lighting and fur was rendered at the end in Modo 401.
Created by Bill Melvin of the USA, using Cinema 4D, Photoshop and ZBrush.
Created by MR Zhangnaigang of China, using 3ds Max, Photoshop and V-Ray.
A Tribute to Ingrid Bergman
Created by Max Wahyudi of Indonesia, modeled in XSI and ZBrush, and rendered in Maya using mental ray.
If you don’t know who this is, Locke is one of the main characters on the TV show “Lost.” The artist has modeled it with 3ds Max 9 and rendered with V-Ray. The background and final retouches were done with Combustion.
Created by Stephen David Molyneaux of the UK, using 3ds Max, mental ray, Photoshop and ZBrush.
The Artist himself
The artist spent about one and a half months on this image, working by night. He used Maya, Maya fur and mental ray to create it, and used ZBrush 2 and Photoshop for the textures and color correction.
Captain Jack Sparrow
Here is a portrait of Johnny Depp as Captain Jack Sparrow, created by Jeremy Roberts. It was done using 3ds Max, ZBrush and Photoshop.
This is portrait of Richard Turic’s favorite actress, the beautiful Kathryn Morris. It was made with 3ds Max, ZBrush and Photoshop.
A rendering of FATJON, a music DJ. Created by Yu Cheng Qu using Maya, Photoshop and ZBrush.
Created by Viki Yeo of South Korea. The base mesh was sculpted with ZBrush. The final mesh was modeled in 3ds Max, textured in Photoshop and rendered in mental ray (with Hair & fur used for the hair).
Created by Adam Potter, using Maya, VRay and Poser.
Created by Rodrigue Pralier, using ZBrush, 3ds Max and Photoshop.
Russell Crowe: Gladiator
Created by Mihai Anghelescu and modeled in 3ds Max, rendered in mental ray, textured in Photoshop.
Created by Jian Xu of China, using 3ds Max 9 and Photoshop, and rendered in mental ray.
Created by Rakesh Sandhu, using Maya, mental ray, Photoshop and ZBrush.
Created by Anto Juricic of Bosnia and Herzegovina, using Maya, Silo and ZBrush.
The Final Battle
Created by Max Kor of Israel, using Maya and mental ray.
Driver 4 Character
This is one of the 30 characters created for the latest FMV project, “Driver 4,” modeled and rendered in LightWave, and rigged and animated in Maya.
Created by Jiro Sugiyama of Japan, modeled and rendered in Blender, and finished in Photoshop.
Created by James Busby of the UK, modeled and rendered using Lightwave 9.3. The skin was done with the new simple skin shader. Textures and post was done in Photoshop and Fusion.
Created by Silvia Fusetti of Italy, using Photoshop, Poser and XSI.
Created by Chengjie Wang of China, using 3ds Max, After Effects, mental ray and Photoshop.
Created by Andrius Balciunas, using 3ds Max. The textures were hand-painted.
Healing Girl Zoom
Created using Maya, mental ray, Photoshop and ZBrush.
Created by Rui Shen of China, using 3ds Max, BodyPaint, mental ray, Photoshop and ZBrush.
Created by Pasquale Giacobelli of Italy, using 3ds Max, mental ray and ZBrush.
Girl with Earring
Created by Steven Sun of China, using BodyPaint, Maya, mental ray, Photoshop and ZBrush.
Created by Olivier Ponsonnet of France. Everything was modelled and rendered using 3DS Max and mental ray. The textures were hand-painted using Photoshop. Final color correction, grain and depth of field were also added in Photoshop.
Old Guy: displacement study
Created by Jarek Switalski of Poland. The base mesh was modeled in 3ds Max and scuplted in ZBrush. The displacement map was done in ZBrush.
Amy is Absinthe
Created by Petr Chegodaev of Russia, using 3ds Max, Maxwell Render, Maya, mental ray, Photoshop and ZBrush.
A Portrait of My Grandfather
Created by Gabor Cseh of the Netherlands. Modeling and rendering was done in MAX with Vray, the sculpting in ZBrush, and post in Combustion.
Cross of iron
Created by Eric Zhang of Canada. He started from a sphere in ZBrush, with retopology done in Maya. He used a displacement map for the face and a normal map for the finer details.
Created by Jorge Suarez of Argentina, using Lightwave 9.6, which has the latest technology nodes (FAST SKIN).
NY City Apartment
Created by Marc Gruber-Laux of Germany, using 3ds Max, Photoshop and V-Ray.
A Short Story
Created by Jimmy Chow of Hong Kong, using Maya, mental ray, Photoshop and ZBrush.
Created by Riyahd Cassiem of South Africa, using ZBrush to sculpt and texture the base mesh, and then Photoshop for additional textures and post effects.
Created by Alberto Blasi of Rome, using Cinema 4D.
Aquil Akhter is a web graphic designer and has been working in this field for 8 years. He also runs the blog webdesigncore.com, which focuses on free web resources and inspiration for designers and developers.