WebDev

  • Styling SVG with CSS: Capabilities and Limitations

    SVG is the new standard for vector images in the browser. Vector editors such as Adobe Illustrator allow to directly save to that format and modern browsers have no problems to properly display SVG. As SVG graphics consist of markup, they can be created and maintained using your favorite text editor, just as you do with your HTML. It is even possible to style SVG with CSS, though you’ll need to know about quite a few differences in doing so, compared to styling HTML.



    Read more 
  • SVG and JavaScript: What Is Possible, What To Consider?

    SVG has been around for quite some time now, waiting. Waiting for proper browser support. The wait is now over as all modern browsers support the format today. With Flash being on the decline, SVG has grown even more popular. Just like the proprietary Flash format, SVG is vector-based and can even contain animations. You need not even miss out on scripting, as SVG supports JavaScript right inside its own format. Think of an open ActionScript, only more commonly known.



    Read more 
  • HTML 5 and SVG: Providing a PNG Fallback with PHP and ImageMagick

    Using SVG in web design has many advantages. Being a vector format is the biggest and has it standing out from the crowd of other image formats. You could have guessed, though, that while modern browsers do already support SVG, the good ole Internet Exploder doesn’t, at least not below version 9. As older versions of Internet Explorer are still out there in the wild, you should always consider implementing a fallback solution. Using PHP and ImageMagick makes it a snap to provide a fallback to PNG..



    Read more 
  • DevDocs: The Ultimate Work of Reference for Web Developers

    Thibaut Courouble is back. The philosopher and front-end developer from France created yet another useful web service for developers. His new project DevDocs has the potential to become the ultimate work of reference for anybody building web apps. DevDocs integrates a plethora of different documentations and equips them with a spanned search function. This is a very good idea…



    Read more 
  • Summernote: Powerful WYSIWYG-Editor for Bootstrap 3

    Today I stumbled upon a fresh JavaScript, which I think you will like, too. This little tool helps you integrate a feature-rich WYSIWYG editor into your next Bootstrap project. And it is entirely free. Summernote – say hi – is under ambitious development and bound to reach version 1 in the course of the next few weeks. You need not wait, though, as Summernote is perfectly ready for prime time just yet.



    Read more 
  • HTML5: FileSystem API – Create Files and Store Them Locally Using JavaScript and Webkit

    The FileSystem-API allows the creation of files and folders as well as their local storage using JavaScript. Files can be simple text files, but even more complex files such as images are possible. Modern Webkit browsers with HTML5 support are already able to handle the FileSystem-API. We show you how you can benefit from the new possibilities.



    Read more 
  • From Scratch: Writing a 3D Soft Engine 3/6

    In the previous tutorial, we learned how to draw lines and triangles. We really started to see the 3D side of our meshes, thanks to this wireframe rendering. But we’ve only displayed a cube… And even a simple cube already has 12 faces! Are we going to be forced to handle ourselves all the faces for more complex objects this way? Hopefully not.



    Read more 
  • From Scratch: Writing a 3D Soft Engine 2/6

    Now that we have built the core of our 3D engine along the lines of our previous tutorial #1, we will now work on enhancing the rendering. The next step is then to connect the dots to draw some lines in order to render what you probably know as a “wireframe” rendering. In today’s tutorial, you will learn how to draw lines, what a face is and how cool is the Bresenham algorithm to draw some triangles.



    Read more 
  • From Scratch: Writing a 3D Soft Engine 1/6

    I’d to like to share with you how I’ve learned to build what’s known as a “3D soft engine” through a series of tutorials. “Software engine” means that we will use only the CPU to build a 3D engine in an old school way (remember Doom on your 80386 ?).



    Read more 
  • HTML5: Using IndexedDB with WebGL and Babylon.JS

    In this article, I’d like to share everything I’ve been learning while developing the support for IndexedDB inside our 3D WebGL Babylon.JS game engine. Indeed, since 1.4.x, we’re now supporting storing & loading the JSON scenes containing our 3d meshes and their .PNG or .JPG textures as blobs from IndexedDB.



    Read more 
search form
 
image description image description